KOMMANDOS
Truculent, bellicose, and unimaginably rowdy, the Orks are a persistent blight on the galaxy. These green-skinned warmongers love nothing more than a straightforward scrap, which makes the Kommandos all the more unusual for their relatively clandestine approach. They are deployed by Warlords who understand that some missions require Gork’s strength to be tempered by Mork’s cunning – but they still pack an almighty wallop.
Faction Rules
Operatives
Ploys
Equipment
Tac Ops
Operatives
Kommando Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Slugga | 4 | 4+ | 3/4 | Range 8" | |
Choppa | 4 | 3+ | 4/5 |
Tactical Wot-notz
Kommando Boss Nob
APL
3
Move
6"
Save
5+
Wounds
14
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Slugga | 4 | 4+ | 3/4 | Range 8" | |
Big choppa | 4 | 3+ | 5/6 | Punishing | |
Power klaw | 4 | 3+ | 5/7 | Brutal |
Get it dun!
Kommando Slasha Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Throwing knives | 4 | 3+ | 2/5 | Range 6", Silent | |
Twin choppas | 4 | 3+ | 4/5 | Ceaseless, Lethal 5+ |
Dat All You Got?
Kommando Dakka Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Dakka shoota (short range) | 5 | 4+ | 3/4 | Range 6", Ceaseless | |
Dakka shoota (long range) | 5 | 4+ | 3/4 | ||
Fists | 3 | 3+ | 3/4 |
Dakka Dash
Kommando Rokkit Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Rokkit launcha (aimed) | 6 | 4+ | 4/5 | Blast 1", Ceaseless, Heavy (Dash only) | |
Rokkit launcha (mobile) | 6 | 4+ | 4/5 | Blast 1" | |
Fists | 3 | 3+ | 3/4 |
Kommando Snipa Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Scoped big shoota (concealed) | 5 | 3+ | 3/3 | Devastating 2, Heavy, Silent, Concealed Position | |
Scoped big shoota (stationary) | 5 | 3+ | 3/3 | Devastating 2, Heavy | |
Scoped big shoota (sweeping) | 5 | 3+ | 3/4 | Heavy (Dash only), Torrent 1" | |
Fists | 3 | 3+ | 3/4 |
Kommando Breacha Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Slugga | 4 | 4+ | 3/4 | Range 8" | |
Breacha ram | 4 | 4+ | 5/5 | Brutal, Severe, Shock |
Breach
Kommando Burna Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Burna (standard) | 4 | 2+ | 3/3 | Torrent 2", Range 8", Saturate | |
Burna (deluge) | 4 | 2+ | 3/3 | Range 4", Saturate, Seek Light | |
Fists | 3 | 3+ | 3/4 |
Kommando Comms Boy
APL
2
Move
6"
Save
5+
Wounds
10
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Shokka pistol | 4 | 4+ | 1/0 | Range 8", Devastating 2, Severe, Stun | |
Fists | 3 | 3+ | 3/4 |
Listen In
I Got A Plan, Ladz
Kommando Bomb Squig
APL
2
Move
6"
Save
5+
Wounds
5
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Explosives | 6 | 4+ | 4/5 | Blast 1", Limited 1, Explosive | |
Bite | 3 | 4+ | 4/5 |
Boom!
Stoopid
Expendable
Kommando Grot
APL
2
Move
6"
Save
5+
Wounds
5
NAME | ATK | HIT | DMG | WR | |
---|---|---|---|---|---|
Grot choppa | 3 | 5+ | 1/4 |
Grappling Hook
Sneaky Zogger